There are so many music composition schools out there, that it can be difficult to figure out which one is the best. Let’s take a closer look at three of the most prestigious schools for music composition.
Keep in mind that the best program for you will likely be one that emphasizes your strengths. Some of the main focuses within music composition include music theory, music performance, music production, and music technology. Knowing which of these focuses you are most interested in will help you make an informed decision on which music program is best for you.
As we’ve stated, the best schools for music composition vary depending on individual preferences and goals. That being said, some highly regarded institutions include:
Now, let’s dive in and look at each one of these fine schools, shall we?
Starting a career in the music industry is not easy. In the 90s, when the Internet was not as accessible as it is today, getting expert advice from veteran people in the music industry was nearly impossible for newbies.
However, now when information is so accessible, misinformation and misconceptions have flooded the internet. It is more important than ever to find renowned educators and experts in the music industry to get insightful advice and tips.
This blog presents a set of frequently asked questions about establishing a career in the music industry. We have spoken with expert educators and collaborated with successful people in the music industry to bring you the most honest answers to your frequently asked questions. Let’s get started on answering them now!
Can I pursue a career in the music industry while still having a job?
This is one of the most commonly asked questions, and the answer is not simple. Having a backup is a great option for people who...
Watch Raj and David talk about their previous anime!
After working as a freelance music composer, Akira Yamaoka joined Konami on September 21, 1993. He is best known for composing all of the music and sound effects for the Silent Hill video game series (excluding Silent Hill: Play Novel for the Game Boy Advance and "Esperandote" in Silent Hill, composed by Rika Muranaka). Since Silent Hill 3, he has taken on a more prominent role as the series' producer while also composing music.
Yamaoka's music has strong melancholy undertones and is often associated with dark ambient, industrial, trip-hop, and rock genres. Since Silent Hill 3, he's been collaborating on vocal compositions with Mary Elizabeth McGlynn and Joe Romersa. Much of his work from previous titles was compiled for Christophe Gans' Silent Hill movie adaptation in 2006.
In 2005, he performed his music from Silent Hill 2 live at Leipzig's third Symphonic Game Music Concert. Yamaoka also accompanied the orchestra with an electric seven-string guitar while performing music...
In honor of our upcoming workshop with dynamic game composer Willbert Roget, our first official Strawberry Hill Studio blog post will be an excerpt from an 2016 interview with Will on the topic of interactive music for games. Check out more of Will's podcast Game of Themes here.
Today we are here to talk about Music and Video-Games.
From Pong in 1972 to the most recent AAA games, there is no question on how much the industry has grown and how much farther it will go. In addition, the simple individual sound of pong evolved into a huge amount of music and sound effects added to these games for the past twenty years, which bring the player to a much more immersive experience.
On Game of Themes, our host Wilbert Roget talks about the process of making music for such games, from indie to AAA. Will is a renown composer for games such as Lara Croft: Temple of Osiris and Star Wars: First Assault. On his podcast we will hear important composers, sound designers and audio designers talk...
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