Want to know how much time it takes for a voice actor to voice act in a video game? Well, you are at the right place!
When it comes to voice acting for games, the amount of time it takes to record the audio can vary depending on the game and various other factors. Generally, voice actors will spend several hours per week recording dialogue for a game. The time taken to produce a game with good-quality audio is usually around two to three months. With the ever-growing demand for games, more and more voice actors are needed to create these immersive experiences. As such, it is an exciting and rapidly growing industry that requires expertise and dedication. The time taken to voice act a game depends on the game itself and the complexity of its script, but with an experienced voice actor and a great recording studio, you can expect a wide range of emotions and realistic characters to come alive in no time!
Since there are so many parts that contribute to the successful...
After working as a freelance music composer, Akira Yamaoka joined Konami on September 21, 1993. He is best known for composing all of the music and sound effects for the Silent Hill video game series (excluding Silent Hill: Play Novel for the Game Boy Advance and "Esperandote" in Silent Hill, composed by Rika Muranaka). Since Silent Hill 3, he has taken on a more prominent role as the series' producer while also composing music.
Yamaoka's music has strong melancholy undertones and is often associated with dark ambient, industrial, trip-hop, and rock genres. Since Silent Hill 3, he's been collaborating on vocal compositions with Mary Elizabeth McGlynn and Joe Romersa. Much of his work from previous titles was compiled for Christophe Gans' Silent Hill movie adaptation in 2006.
In 2005, he performed his music from Silent Hill 2 live at Leipzig's third Symphonic Game Music Concert. Yamaoka also accompanied the orchestra with an electric seven-string guitar while performing music...
In honor of our upcoming workshop with dynamic game composer Willbert Roget, our first official Strawberry Hill Studio blog post will be an excerpt from an 2016 interview with Will on the topic of interactive music for games. Check out more of Will's podcast Game of Themes here.
Today we are here to talk about Music and Video-Games.
From Pong in 1972 to the most recent AAA games, there is no question on how much the industry has grown and how much farther it will go. In addition, the simple individual sound of pong evolved into a huge amount of music and sound effects added to these games for the past twenty years, which bring the player to a much more immersive experience.
On Game of Themes, our host Wilbert Roget talks about the process of making music for such games, from indie to AAA. Will is a renown composer for games such as Lara Croft: Temple of Osiris and Star Wars: First Assault. On his podcast we will hear important composers, sound designers and audio designers talk...
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